Showing posts with label Maya Geometry Cache workflow. Show all posts
Showing posts with label Maya Geometry Cache workflow. Show all posts

Saturday, 15 July 2017

Maya Geometry Cache

Maya Geometry Cache Workflow






Geometry Cache calculate the vertex position of the polygon in the animated scene using the control rig (referenced asset file) and export it to designated file path, then import the cache to the fresh file that has the shaders alone.

The outliner hierarchy and Poly count of the Rig file and Texture file should be same.

The cache can be loaded selecting the "Geo" node.

This way reduce the Render time as there is no calculation of the deformers and math nodes involved in the Rig file.

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