Showing posts with label Maya Deformation. Show all posts
Showing posts with label Maya Deformation. Show all posts
Thursday, 28 September 2017
Tuesday, 4 July 2017
Maya Blend Smooth Skinning Method
Maya Dual Quaternion Paint Weight
The areas painted with DQ weight helps in preserving the volume on knees, elbow, knuckle, etc. overriding the classic linear skin values.
Give a value of 0.2 DQ weight to the whole body, will help as a whole with good deformation.
Paint the rigid area, where volume has to be maintained with greater value of DQ weight.
Note: stretchy set up of the rig has to be on translate of the aim axis and not on the scale to avoid weird deformation.
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