Maya Dual Quaternion Paint Weight
The areas painted with DQ weight helps in preserving the volume on knees, elbow, knuckle, etc. overriding the classic linear skin values.
Give a value of 0.2 DQ weight to the whole body, will help as a whole with good deformation.
Paint the rigid area, where volume has to be maintained with greater value of DQ weight.
Note: stretchy set up of the rig has to be on translate of the aim axis and not on the scale to avoid weird deformation.
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