Tuesday, 4 December 2018

Maya crashing or slowing

Is maya crashing?
Finding paint weight and simulation ?

Goto windows>settings>preference>undo>finite
Reduce it to 50 ideally.

Thursday, 26 July 2018

Maya *.ma or *.mb won't Save or Export as ASCII

Maya *.ma or * .mb won't Save or Export as ASCII

Maya.mb won't save/export as Maya.ma file because of unknown node or data type. Try deleting using this MEL command.

delete `ls -type unknown`;




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Monday, 19 February 2018

Maya Poly topology sculpting

Maya Poly topology sculpting and creating correctives


This tool by Brave Rabbit is a useful tool for creating facial expression shapes(Grab and Pull), topology sculpting (Sliding) and creating correctives. This is a free plugin and they have commercial version to create corrective shape and integrate with the rig in a single UI. Does wonders than sculpt geometry tool.




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Saturday, 30 September 2017

Thursday, 28 September 2017

Thursday, 21 September 2017

Maya Python and MEL Script Reel



These are few custom scripts to speed up my work and the techniques behind my rigs.

Downloads:-

      skintransferbetweentwojnt-for-maya

     re-connect-corresponding-attribute-for-maya



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Wednesday, 13 September 2017

Reducing Mesh Thickness in Maya

Adjusting mesh thickness of hair strands in Maya.


Select the Mesh in component mode. Execute " scale -r -ocp 0.5 1 0.5 ;  " as MEL. 
the components are scaled with object center pivot according to the x y z values.



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Tuesday, 5 September 2017

Maya FBX Export Of Set Driven Keys Animation

Maya FBX Export Of Set Driven Keys

Export setdriven key animation are considered complex animation and will be exported as baked animation. Here is the work about to do the same.

First load FBX Export Plugin :



In  File> Export Selection Options under "File Type Specific Options" Click "Edit presets..."
In Edit export preset> EXPORT>Include>check on  "Bake Animation" .



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Maya Facial Ctrl Creation

Maya Facial Ctrl Creation Work Flow

This blog is to setup the facial ctrl follow the face mesh deformation

Have the facial joints created and grouped to itself to preserve the transforms, so the joint will have zeroed out transform values; then place it on the required area viz cheek or lip. by holding the group of the joint.
Have the ctrl created for the joint according to its orientation. Have top group that holds the transform value and the ctrl will have zeroed out transform value. Group the ctrl once again to have zeroed out intermediate transform node, which will be connected to a multiplyDivide node with iput 2X 2Y 2Z all set to "-1"
Do the connections as below and do the skinning too and see the output or it will look weird.


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Sunday, 3 September 2017

Maya Transfer Skin Weight between Joints

Maya Transfer Skin Weight between Joints

Maya native skin tool can be used to transfer skinWeight or swap skinWeight between two joints indeed.
Lets see how to go about it.


Here three joints are bound to a mesh. The skinkWeight of the verts influenced by the Bottom joint is transferred to the Top joint. 
For this you have to be in "Paint Select" mode on the "paint skin weight tool", Right click on the Bottom joint to select the verts influenced by it and then select the Top joint and crank the value to 1.

Or

Be in Paint mode it self and Right click on the Bottom joint to select the verts influenced by it and then ctrl click to select the Top joint and click the icon marked in the image below.


I have automated the stuff which you can download.

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New Post

Rigging Mentorship

 Contact for Mentorship:      E-mail : shinyprem@gmail.com