Contact for Mentorship:
E-mail : shinyprem@gmail.com
Character/Pipeline TD
Autodesk Maya and Autodesk 3ds max
Friday, 7 July 2023
Tuesday, 4 December 2018
Maya crashing or slowing
Is maya crashing?
Finding paint weight and simulation ?
Goto windows>settings>preference>undo>finite
Reduce it to 50 ideally.
Finding paint weight and simulation ?
Goto windows>settings>preference>undo>finite
Reduce it to 50 ideally.
Thursday, 26 July 2018
Maya *.ma or *.mb won't Save or Export as ASCII
Maya *.ma or * .mb won't Save or Export as ASCII
Maya.mb won't save/export as Maya.ma file because of unknown node or data type. Try deleting using this MEL command.delete `ls -type unknown`;
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Monday, 19 February 2018
Maya Poly topology sculpting
Maya Poly topology sculpting and creating correctives
This tool by Brave Rabbit is a useful tool for creating facial expression shapes(Grab and Pull), topology sculpting (Sliding) and creating correctives. This is a free plugin and they have commercial version to create corrective shape and integrate with the rig in a single UI. Does wonders than sculpt geometry tool.
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Saturday, 30 September 2017
My Maya Works
My personal Maya work
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Please share, comment and subscribe by email for updates and to be in touch!
Thursday, 28 September 2017
Thursday, 21 September 2017
Maya Python and MEL Script Reel
These are few custom scripts to speed up my work and the techniques behind my rigs.
Downloads:-
skintransferbetweentwojnt-for-maya
re-connect-corresponding-attribute-for-maya
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Wednesday, 13 September 2017
Tuesday, 5 September 2017
Maya FBX Export Of Set Driven Keys Animation
Maya FBX Export Of Set Driven Keys
Export setdriven key animation are considered complex animation and will be exported as baked animation. Here is the work about to do the same.
First load FBX Export Plugin :
In File> Export Selection Options under "File Type Specific Options" Click "Edit presets..."
In Edit export preset> EXPORT>Include>check on "Bake Animation" .
In Edit export preset> EXPORT>Include>check on "Bake Animation" .
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Maya Facial Ctrl Creation
Maya Facial Ctrl Creation Work Flow
This blog is to setup the facial ctrl follow the face mesh deformation
Have the facial joints created and grouped to itself to preserve the transforms, so the joint will have zeroed out transform values; then place it on the required area viz cheek or lip. by holding the group of the joint.
Have the ctrl created for the joint according to its orientation. Have top group that holds the transform value and the ctrl will have zeroed out transform value. Group the ctrl once again to have zeroed out intermediate transform node, which will be connected to a multiplyDivide node with iput 2X 2Y 2Z all set to "-1"
Do the connections as below and do the skinning too and see the output or it will look weird.
Sunday, 3 September 2017
Maya Transfer Skin Weight between Joints
Maya Transfer Skin Weight between Joints
Maya native skin tool can be used to transfer skinWeight or swap skinWeight between two joints indeed.
Lets see how to go about it.
Here three joints are bound to a mesh. The skinkWeight of the verts influenced by the Bottom joint is transferred to the Top joint.
For this you have to be in "Paint Select" mode on the "paint skin weight tool", Right click on the Bottom joint to select the verts influenced by it and then select the Top joint and crank the value to 1.
Or
Be in Paint mode it self and Right click on the Bottom joint to select the verts influenced by it and then ctrl click to select the Top joint and click the icon marked in the image below.
I have automated the stuff which you can download.
Thanks! Please share, comment and subscribe by email for updates and to be in touch!
Or
Be in Paint mode it self and Right click on the Bottom joint to select the verts influenced by it and then ctrl click to select the Top joint and click the icon marked in the image below.
I have automated the stuff which you can download.
Thanks! Please share, comment and subscribe by email for updates and to be in touch!
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Rigging Mentorship
Contact for Mentorship: E-mail : shinyprem@gmail.com
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