Maya Facial Ctrl Creation Work Flow
This blog is to setup the facial ctrl follow the face mesh deformation
Have the facial joints created and grouped to itself to preserve the transforms, so the joint will have zeroed out transform values; then place it on the required area viz cheek or lip. by holding the group of the joint.
Have the ctrl created for the joint according to its orientation. Have top group that holds the transform value and the ctrl will have zeroed out transform value. Group the ctrl once again to have zeroed out intermediate transform node, which will be connected to a multiplyDivide node with iput 2X 2Y 2Z all set to "-1"
Do the connections as below and do the skinning too and see the output or it will look weird.
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