Setup Eye Aim Constraint in Maya
Often the issue of eye ball rotating inside the eye socket happen, when the Head is rotated.
Fix :-
This can be fixed if the aim constraint is applied with the Aim vector option as in the image for left eye and with negative values for the right eye in case of mirrored joint for the right eye by specifying the world up object (ie, the HeadEnd Jnt). Now the object up will be the reference for the calculating the Aim Constraint.
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