Setup a Maya Facial Scene File
Then delete the selected faces.
Bring the Head mesh back to its original transforms and have a copy/copies (in case for creating blendShape) of the Head mesh.
Now do Modelling>Mesh>Combine and merge the vertices.
Select the Head mesh and apply as blendShape with the following setting.
The scene will be tidy and easy to access for Facial Rig or creating blendShape targets !
What is happening by duplicating the mesh and in the whole work about ?
The vertex order is maintained and by following the blendShape option the geometry stays intact.
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